2013年11月25日星期一

Paululum took to the official WoW

On Wednesday, fresh from an invigorating weekend at BlizzCon, Paululum took to the official WoW forums once more to offer up scribbled answers to any and all questions about the upcoming expansion,
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 Warlords of Draenor. Thirty-one pages, more than 600 posts and over 50 drawings later (and still counting!),
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 we've got ourselves a Warlords encyclopedia the likes of which the world will likely never see again. In fact, so valued are Doodlegnome's posts that Community Manager Bashiok swooped in to make sure that each link within her posts in the thread could be clicked,
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 even though WoW forum settings don't normally allow for non-blues to have clickable links.

2013年11月21日星期四

Blizzard Entertainment’s university

Blizzard Entertainment’s university relations and World of Warcraft development teams are proud to present the third annual Blizzard Student Art Contest!
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 We’re calling on college and university students to submit original artwork or animations that would be a great fit for World of Warcraft.
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This year’s contest is even better than ever as we’ve thrown in additional categories for you to wow us in (pun intended).
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2013年11月19日星期二

Hit, expertise, and reforging gone

I more or less expected this change to happen. The developers' disdain for these mechanics was no secret;
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it was just a matter of time until they fell unceremoniously to the cutting room floor. Arranging gear upgrades to meet these caps isn't something many would classify as enjoyable anyway, especially before Cataclysm brought us reforging.
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 The best you can hope for is meeting your caps exactly and not "losing" any excess rating,
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 a scenario that many of us could only wistfully dream about after the release of Throne of Thunder and its hoards of hit gear.

2013年11月7日星期四

This blade would be styled

Westmarch

"This blade would be styled to connect thematically to the city of Westmarch.
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 The capital of King Rakkis's empire demonstrates dark medieval visual cues that are very much in line with the motifs of the first Diablo game.
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 A weapon in this theme will be benefit from the months of development that the Diablo art team invested when creating the characters and environs Westmarch. "

2013年11月3日星期日

relatively simple

The class screen was before us and he was asking what to play. I had to stop myself this time from yammering on about the merits of each class and keep it relatively simple.
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“Do you want to hit things up close or far away?” I asked. He replied “up close”. “Okay, do you want to do a lot of quick hits or slow big hits?”. “Slow and big” he replied,
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and there may have been a penis joke in there but I digress.